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[DEV] Oblivious

Developer's Blog 6/23/2012

Rating: 2 votes, 1.00 average.
-- Faction Stance Tax Customization --

With the removal of the Dynamic Resource Allocation system, we committed to creating customizable taxes that will allow faction leaders to dictate the pricing of minerals on their world. The taxes can be changed by a member of customizable rank at any world object on the colony. They can set a tax for every single stance (including their own faction), which is applied to mining, production, chemical lab processes, and storage transfer/transports.

-- Colonial and Sector Ownership Perks --

Since the beginning, we have always wanted something more for our colonies. To craft an experience revolving around more than just the minerals they contain, and something to balance the usefulness of the inner colonies against the profitability of the outer ones. Something that has often been considered is ownership perks, that give a benefit to those that are strong or clever enough to hold onto the colony.

These perks will replace the existing faction perks, allowing leaders to strategize their galactic domination, both in economic value, and perk value. As an example, the Brotherhood of Shadows drug perks may be allocated to the city of Berlin, or the Vortex Incorporated perk of cheap transportation allocated to Tokyo. These are just examples, and are not meant to represent what will actually happen.

In addition to this, there will be perks given to sector owners, better than colonial ownership perks, but much harder to achieve. The ultimate goal though, is to add more depth to colony ownership, and further increase possible points of conflict in the game.

-- World Service Displacement --

Continuing the theme of conflict revolving around the worlds themselves, we will finally be making the move to spread services out within the colony. The current default node system will be altered slightly, with each colony's default node being a reasonable distance away from everything, positioned within the logical center of the world. What will happen, is all of the terminals added during Closed Beta will be removed, making the locations marked around the world the only location where certain terminal types will be available. We believe this added distance between areas will encourage more conflict when moving around worlds, and force people to explore more often.

This does raise one interesting situation though, regarding the city of Tokyo. This very large city is a much more difficult story, as it was originally three separate cities that were merged into a single one. We decided that the best action to take here, is to separate Tokyo into two separate worlds.

There will be an Upper Tokyo, consisting of the Chou Ku and Otaku districts, and a Lower Tokyo, consisting of the Shibuya and the new Kamitikada district. The services of the cities will be altered so that you have to travel between the two, and teleporters placed conveniently to allow for easier transit. I'd like to note lastly that both cities will be capturable, and have separate ownership perks.

Lastly, we will also be implementing the ability to re-size your map, making it easier to navigate the worlds.

-- Crime Rate --

The last thing that we would like to talk about this week is a mechanic that we believe will have a large impact on the way members of the Law Enforcement Department and Freedom Defense Corps earn money The purpose of the crime rate will be as a means for the Law Enforcement Department and Freedom defense Corps to earn their taxes, and for world owners to free themselves of them.

The system will work by tracking theoretical "ganking," which will be defined as killing a faction that is neutral, eco allied, or allied, with the world owner unprovoked. This will pay attention to the aggression and takeover systems, also taking things like siphoning, drug transfer/production, and even most wanteds on the world into consideration. The Law Enforcement Department and Freedom Defense Corps can lower this crime rate by arresting or killing players flagged as "gankers," which will be set if one of the aforementioned crimes is committed and erased after some time has passed.

Worlds will also have a natural crime rate, based on their distance from earth. This natural crime rate will define the minimum and maximum crime rate on the world, with worlds that have lower natural rates being more flexible. We would like to state now that it will be impossible to ever remove all Dominion taxes from the world. Doing this would destroy the Law Enforcement Department and Freedom Defense Corps only means of income. The purpose of this system is to allow players more control over it.

There will also be a means of limiting the minimum crime rate for the leaders of the Law Enforcement Department and Freedom Defense Corps, so agreements can be made to maintain certain tax levels on certain worlds, at the discretion of those leaders.

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Comments

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  1. Josh Gabes's Avatar
    nice, more player control... and a spreading out of services is nice
  2. Ryxtan Hawke's Avatar
    Me gusta
  3. peel13's Avatar
    Very nice.
  4. laos's Avatar
    nice job jester
  5. Armitxes's Avatar
    Love this
  6. FoM-Player 157599's Avatar
    Sucks to be a corporation who cant fight
  7. Brad Rivers's Avatar
    Well, Haters gonna hate, but LED will on yo shit now.
  8. bluesam3's Avatar
    "What will happen, is all of the terminals added during Closed Beta will be removed, making the locations marked around the world the only location where certain terminal types will be available."

    The majority (all?) were added in Open Beta, not Closed Beta.
  9. Archer T Logan's Avatar
    love it
  10. Faxxon's Avatar
    Glad to see the spreading of services and my suggestion put into force. Good work NeX, I like this.
  11. Smooth Criminal's Avatar
    Awesome.
  12. Victarion Greyjoy's Avatar
    ♥♥♥♥ taking off band-aids.
  13. terok00001's Avatar
    Colony services spread out? Kamitakada and Shibuya become their own world? ♥♥♥♥in right!
  14. Josh Causto's Avatar
    crime rate seems stupid. Don't tie it to FDC. We aren't the police. Also you are forcing GD intervention on every colony. This is dumb.
    Updated 06-23-2012 at 03:23 PM by Josh Causto
  15. Corey Lanus's Avatar
    What Causto said
  16. Rancor Zealot's Avatar
    FDC Will just have to take all the colonies over again to make any money.
  17. John Montgomery's Avatar
    What Causto said, if you go by what is in the blog FDC/LED will have to get involved in all wars. Say CMG when to war with VI, then VI hides on a friendly world and CMG kill them, the crime rate will rise.
  18. shurfire's Avatar
    Yea you gotta change to if enemies kill each other the crime rate doesnt go up. That makes wars harder because you're gonna have led stand by and stun arrest the winners of a battle, so you lose the battle you die. You win the battle you get stunned and arrested so LED and FDC can get the crime rate down and make money. Change so enemies dont raise crime rate.
  19. Samuel L Blaze's Avatar
    Good bye small corporations. Also come up with something better than "Upper Tokyo" and "Lower Tokyo". That sounds like you are being lazy. Lastly FDC are just going to lol around the starmap killing people to enforce a low crime rate. Nice job at giving us a green flag to be the scourge of the universe.
  20. RustyNail's Avatar
    Quote Originally Posted by Samuel L Blaze
    Good bye small corporations. Also come up with something better than "Upper Tokyo" and "Lower Tokyo". That sounds like you are being lazy. Lastly FDC are just going to lol around the starmap killing people to enforce a low crime rate. Nice job at giving us a green flag to be the scourge of the universe.
    As oppose to what FDC does now
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